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HTML5 Canvas 形状选择、调整大小和旋转

Transformer 是一种特殊的 Konva.Group。它可以让你轻松调整任意节点或节点组的大小并进行旋转。

要启用它,你需要:

  1. 使用 new Konva.Transformer() 创建新实例
  2. 将其添加到图层
  3. 使用 transformer.nodes([shape]); 将其附加到节点

注意: 调整大小时,变换工具不会更改节点的 widthheight 属性,而是更改 scaleXscaleY 属性。

说明:尝试调整形状的大小并旋转它们。点击空白区域以取消选择。使用 SHIFT 或 CTRL 将形状添加到选择中或从选择中移除。尝试在画布上选择一个区域。

import Konva from 'konva';

const width = window.innerWidth;
const height = window.innerHeight;

const stage = new Konva.Stage({
container: 'container',
width: width,
height: height,
});

const layer = new Konva.Layer();
stage.add(layer);

// create rectangle
const rect1 = new Konva.Rect({
x: 60,
y: 60,
width: 100,
height: 90,
fill: 'red',
name: 'rect',
draggable: true,
});
layer.add(rect1);

const rect2 = new Konva.Rect({
x: 250,
y: 100,
width: 150,
height: 90,
fill: 'green',
name: 'rect',
draggable: true,
});
layer.add(rect2);

// create transformer
const tr = new Konva.Transformer();
layer.add(tr);

// add a new feature, lets add ability to draw selection rectangle
let selectionRectangle = new Konva.Rect({
fill: 'rgba(0,0,255,0.5)',
visible: false,
});
layer.add(selectionRectangle);

let x1, y1, x2, y2;
stage.on('mousedown touchstart', (e) => {
// do nothing if we mousedown on any shape
if (e.target !== stage) {
return;
}
x1 = stage.getPointerPosition().x;
y1 = stage.getPointerPosition().y;
x2 = stage.getPointerPosition().x;
y2 = stage.getPointerPosition().y;

selectionRectangle.setAttrs({
x: x1,
y: y1,
width: 0,
height: 0,
visible: true,
});
});

stage.on('mousemove touchmove', () => {
// do nothing if we didn't start selection
if (!selectionRectangle.visible()) {
return;
}
x2 = stage.getPointerPosition().x;
y2 = stage.getPointerPosition().y;

selectionRectangle.setAttrs({
x: Math.min(x1, x2),
y: Math.min(y1, y2),
width: Math.abs(x2 - x1),
height: Math.abs(y2 - y1),
});
});

stage.on('mouseup touchend', () => {
// do nothing if we didn't start selection
if (!selectionRectangle.visible()) {
return;
}
// update visibility in timeout, so we can check it in click event
setTimeout(() => {
selectionRectangle.visible(false);
});

var shapes = stage.find('.rect');
var box = selectionRectangle.getClientRect();
var selected = shapes.filter((shape) =>
Konva.Util.haveIntersection(box, shape.getClientRect())
);
tr.nodes(selected);
});

// clicks should select/deselect shapes
stage.on('click tap', function (e) {
// if we are selecting with rect, do nothing
if (selectionRectangle.visible() && selectionRectangle.width() > 0 && selectionRectangle.height() > 0) {
return;
}

// if click on empty area - remove all selections
if (e.target === stage) {
tr.nodes([]);
return;
}

// do nothing if clicked NOT on our rectangles
if (!e.target.hasName('rect')) {
return;
}

// do we pressed shift or ctrl?
const metaPressed = e.evt.shiftKey || e.evt.ctrlKey || e.evt.metaKey;
const isSelected = tr.nodes().indexOf(e.target) >= 0;

if (!metaPressed && !isSelected) {
// if no key pressed and the node is not selected
// select just one
tr.nodes([e.target]);
} else if (metaPressed && isSelected) {
// if we pressed keys and node was selected
// we need to remove it from selection:
const nodes = tr.nodes().slice(); // use slice to have new copy of array
// remove node from array
nodes.splice(nodes.indexOf(e.target), 1);
tr.nodes(nodes);
} else if (metaPressed && !isSelected) {
// add the node into selection
const nodes = tr.nodes().concat([e.target]);
tr.nodes(nodes);
}
});