HTML5 Canvas 形状事件

要使用 Konva 检测形状事件,我们可以使用 on() 方法将事件处理程序绑定到节点。

on() 方法需要事件类型和在事件发生时执行的函数。

鼠标事件:mouseovermouseoutmouseentermouseleavemousemovemousedownmouseupwheelclickdblclick

触摸事件:touchstarttouchmovetouchendtapdbltap

指针事件:pointerdownpointermovepointereuppointercancelpointeroverpointerenterpointeroutpointerleavepointerclickpointerdblclick

拖动事件:dragstartdragmovedragend

变换事件:transformstarttransformtransformend

说明:在三角形上触发鼠标悬停和鼠标移出事件,在圆形上触发鼠标悬停、鼠标移出、鼠标按下和鼠标抬起事件。

Konva Binding_Events Demoview raw
<!DOCTYPE html>
<html>
<head>
<script src="https://unpkg.com/konva@9.3.18/konva.min.js"></script>
<meta charset="utf-8" />
<title>Konva Shape Events Demo</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #f0f0f0;
}
</style>
</head>

<body>
<div id="container"></div>
<script>
function writeMessage(message) {
text.text(message);
}

var stage = new Konva.Stage({
container: 'container',
width: window.innerWidth,
height: window.innerHeight,
});

var layer = new Konva.Layer();

var triangle = new Konva.RegularPolygon({
x: 80,
y: 120,
sides: 3,
radius: 80,
fill: '#00D2FF',
stroke: 'black',
strokeWidth: 4,
});

var text = new Konva.Text({
x: 10,
y: 10,
fontFamily: 'Calibri',
fontSize: 24,
text: '',
fill: 'black',
});

triangle.on('mouseout', function () {
writeMessage('Mouseout triangle');
});

triangle.on('mousemove', function () {
var mousePos = stage.getPointerPosition();
writeMessage('x: ' + mousePos.x + ', y: ' + mousePos.y);
});

var circle = new Konva.Circle({
x: 230,
y: 100,
radius: 60,
fill: 'red',
stroke: 'black',
strokeWidth: 4,
});

circle.on('mouseover', function () {
writeMessage('Mouseover circle');
});
circle.on('mouseout', function () {
writeMessage('Mouseout circle');
});
circle.on('mousedown', function () {
writeMessage('Mousedown circle');
});
circle.on('mouseup', function () {
writeMessage('Mouseup circle');
});

layer.add(triangle);
layer.add(circle);
layer.add(text);

// add the layer to the stage
stage.add(layer);
</script>
</body>
</html>