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HTML5 Canvas 形状事件

要使用 Konva 检测形状事件,我们可以使用 on() 方法将事件处理程序绑定到节点上。

on() 方法需要一个事件类型和一个在事件发生时执行的函数。

鼠标事件:mouseovermouseoutmouseentermouseleavemousemovemousedownmouseupwheelclickdblclick

触摸事件:touchstarttouchmovetouchendtapdbltap

指针事件:pointerdownpointermovepointereuppointercancelpointeroverpointerenterpointeroutpointerleavepointerclickpointerdblclick

拖动事件:dragstartdragmovedragend

变换事件:transformstarttransformtransformend

说明:三角形的鼠标悬停和鼠标离开,以及圆形的鼠标悬停、鼠标离开、按下和抬起。

import Konva from 'konva';
const stage = new Konva.Stage({
  container: 'container',
  width: window.innerWidth,
  height: window.innerHeight,
});

const layer = new Konva.Layer();

const text = new Konva.Text({
x: 10,
y: 10,
fontFamily: 'Calibri',
fontSize: 24,
text: '',
fill: 'black',
});

const triangle = new Konva.RegularPolygon({
x: 80,
y: 120,
sides: 3,
radius: 80,
fill: '#00D2FF',
stroke: 'black',
strokeWidth: 4,
});

const circle = new Konva.Circle({
x: 230,
y: 100,
radius: 60,
fill: 'red',
stroke: 'black',
strokeWidth: 4,
});

function writeMessage(message) {
text.text(message);
}

triangle.on('mouseout', () => {
writeMessage('三角形鼠标离开');
});

triangle.on('mousemove', () => {
const mousePos = stage.getPointerPosition();
writeMessage('x: ' + mousePos.x + ', y: ' + mousePos.y);
});

circle.on('mouseover', () => {
writeMessage('鼠标悬停在圆形上');
});
circle.on('mouseout', () => {
writeMessage('圆形鼠标离开');
});
circle.on('mousedown', () => {
writeMessage('圆形鼠标按下');
});
circle.on('mouseup', () => {
writeMessage('圆形鼠标抬起');
});

layer.add(triangle);
layer.add(circle);
layer.add(text);
stage.add(layer);