HTML5 Canvas 图像万花筒滤镜教程
要对 Konva.Image 应用滤镜,必须先使用 cache()
函数缓存它。然后使用 filters() 函数应用滤镜。
要使用 Konva 创建万花筒效果,可以使用 Konva.Filters.Kaleidoscope
滤镜,并设置 kaleidoscopePower 和 kaleidoscopeAngle 属性。
操作说明:滑动控件以调整万花筒的强度和角度。
有关全部可用滤镜,请参阅 滤镜文档。
- Vanilla
- React
- Vue
import Konva from 'konva';
const stage = new Konva.Stage({
container: 'container',
width: window.innerWidth,
height: window.innerHeight,
});
const layer = new Konva.Layer();
stage.add(layer);
const imageObj = new Image();
imageObj.onload = () => {
const image = new Konva.Image({
x: 50,
y: 50,
image: imageObj,
draggable: true,
});
layer.add(image);
image.cache();
image.filters([Konva.Filters.Kaleidoscope]);
image.kaleidoscopePower(3);
image.kaleidoscopeAngle(0);
// create sliders
const createSlider = (label, min, max, defaultValue, property) => {
const container = document.createElement('div');
container.style.position = 'absolute';
container.style.left = '20px';
const text = document.createElement('span');
text.textContent = `${label}: `;
container.appendChild(text);
const slider = document.createElement('input');
slider.type = 'range';
slider.min = min;
slider.max = max;
slider.step = property === 'kaleidoscopePower' ? '1' : '0.1';
slider.value = defaultValue;
slider.style.width = '200px';
slider.addEventListener('input', (e) => {
const value = parseFloat(e.target.value);
image[property](value);
});
container.appendChild(slider);
return container;
};
const powerSlider = createSlider('Power', 2, 8, 3, 'kaleidoscopePower');
powerSlider.style.top = '20px';
document.body.appendChild(powerSlider);
const angleSlider = createSlider('Angle', 0, 360, 0, 'kaleidoscopeAngle');
angleSlider.style.top = '45px';
document.body.appendChild(angleSlider);
};
imageObj.src = 'https://konvajs.org/assets/darth-vader.jpg';
imageObj.crossOrigin = 'anonymous';
import Konva from 'konva';
import { Stage, Layer, Image } from 'react-konva';
import { useState, useEffect, useRef } from 'react';
import useImage from 'use-image';
const App = () => {
const [position, setPosition] = useState({ x: 50, y: 50 });
const [angle, setAngle] = useState(0);
const [power, setPower] = useState(3);
const [image] = useImage('https://konvajs.org/assets/darth-vader.jpg', 'anonymous');
const imageRef = useRef(null);
useEffect(() => {
if (image && imageRef.current) {
imageRef.current.cache();
}
}, [image]);
return (
<>
<Stage width={window.innerWidth} height={window.innerHeight}>
<Layer>
<Image
ref={imageRef}
x={position.x}
y={position.y}
image={image}
draggable
onDragEnd={(e) => {
setPosition({ x: e.target.x(), y: e.target.y() });
}}
filters={[Konva.Filters.Kaleidoscope]}
kaleidoscopePower={power}
kaleidoscopeAngle={angle}
/>
</Layer>
</Stage>
<div style={{ position: 'absolute', top: '20px', left: '20px' }}>
<div>
Power
<input
type="range"
min="2"
max="8"
step="1"
value={power}
onChange={(e) => setPower(parseInt(e.target.value))}
style={{ width: '200px' }}
/>
</div>
<div>
Angle
<input
type="range"
min="0"
max="360"
step="0.1"
value={angle}
onChange={(e) => setAngle(parseFloat(e.target.value))}
style={{ width: '200px' }}
/>
</div>
</div>
</>
);
};
export default App;
<template>
<div>
<v-stage :config="stageSize">
<v-layer>
<v-image
ref="imageNode"
:config="{
x: 50,
y: 50,
image: image,
draggable: true,
filters: [Konva.Filters.Kaleidoscope],
kaleidoscopePower: sides,
kaleidoscopeAngle: angle,
}"
/>
</v-layer>
</v-stage>
<div style="position: absolute; top: 20px; left: 20px">
<div>
Sides
<input
type="range"
min="2"
max="8"
step="1"
:value="sides"
@input="(e) => sides = parseInt(e.target.value)"
/>
</div>
<div>
Angle
<input
type="range"
min="0"
max="360"
step="0.1"
:value="angle"
@input="(e) => angle = parseFloat(e.target.value)"
/>
</div>
</div>
</div>
</template>
<script setup>
import { ref, watch, nextTick } from 'vue';
import { useImage } from 'vue-konva';
import Konva from 'konva';
const stageSize = {
width: window.innerWidth,
height: window.innerHeight,
};
const sides = ref(3);
const angle = ref(0);
const imageNode = ref(null);
const [image] = useImage('https://konvajs.org/assets/darth-vader.jpg', 'anonymous');
watch(image, async (newImage) => {
if (newImage) {
await nextTick();
imageNode.value.getNode().cache();
}
});
</script>