HTML5 Canvas 优化描边性能技巧
在 Konva 中绘制同时具有描边和阴影的图形时,会执行一个额外的内部绘制步骤。 这是因为 Konva 需要确保正确绘制描边的阴影。 但是,这会影响性能,尤其是在处理大量图形时。
要优化性能,可以设置 shadowForStrokeEnabled(false) 以禁用描边阴影。
当不需要描边投射阴影时,此设置特别有用。
以下示例展示了启用和禁用描边阴影时的性能差异:
- Vanilla
- React
- Vue
import Konva from 'konva';
const stage = new Konva.Stage({
container: 'container',
width: window.innerWidth,
height: window.innerHeight,
});
const layer = new Konva.Layer();
stage.add(layer);
// Create shape with shadow for stroke (default)
const circleWithShadow = new Konva.Circle({
x: 100,
y: 100,
radius: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 4,
shadowColor: 'black',
shadowBlur: 10,
shadowOffset: { x: 5, y: 5 },
shadowOpacity: 0.5,
});
// Create shape without shadow for stroke (optimized)
const circleOptimized = new Konva.Circle({
x: 250,
y: 100,
radius: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 4,
shadowColor: 'black',
shadowBlur: 10,
shadowOffset: { x: 5, y: 5 },
shadowOpacity: 0.5,
shadowForStrokeEnabled: false,
});
// Add labels
const defaultLabel = new Konva.Text({
x: 50,
y: 170,
text: 'With Stroke Shadow',
fontSize: 16,
});
const optimizedLabel = new Konva.Text({
x: 200,
y: 170,
text: 'Without Stroke Shadow\n(Better Performance)',
fontSize: 16,
});
// Add FPS counter
const fpsText = new Konva.Text({
x: 10,
y: 10,
text: 'FPS: 0',
fontSize: 16,
});
layer.add(circleWithShadow);
layer.add(circleOptimized);
layer.add(defaultLabel);
layer.add(optimizedLabel);
layer.add(fpsText);
// Create animation to demonstrate performance
const anim = new Konva.Animation((frame) => {
circleWithShadow.rotation(frame.time * 0.1);
circleOptimized.rotation(frame.time * 0.1);
// Update FPS counter
fpsText.text('FPS: ' + frame.frameRate.toFixed(1));
}, layer);
anim.start();
import { Stage, Layer, Circle, Text } from 'react-konva';
import { useEffect, useRef } from 'react';
const App = () => {
const circleWithShadowRef = useRef(null);
const circleOptimizedRef = useRef(null);
const fpsTextRef = useRef(null);
useEffect(() => {
const anim = new Konva.Animation((frame) => {
// Rotate circles
circleWithShadowRef.current.rotation(frame.time * 0.1);
circleOptimizedRef.current.rotation(frame.time * 0.1);
// Update FPS counter
fpsTextRef.current.text('FPS: ' + frame.frameRate.toFixed(1));
}, circleWithShadowRef.current.getLayer());
anim.start();
return () => anim.stop();
}, []);
return (
<Stage width={window.innerWidth} height={window.innerHeight}>
<Layer>
{/* Circle with shadow for stroke (default) */}
<Circle
ref={circleWithShadowRef}
x={100}
y={100}
radius={50}
fill="red"
stroke="black"
strokeWidth={4}
shadowColor="black"
shadowBlur={10}
shadowOffset={{ x: 5, y: 5 }}
shadowOpacity={0.5}
/>
{/* Circle without shadow for stroke (optimized) */}
<Circle
ref={circleOptimizedRef}
x={250}
y={100}
radius={50}
fill="red"
stroke="black"
strokeWidth={4}
shadowColor="black"
shadowBlur={10}
shadowOffset={{ x: 5, y: 5 }}
shadowOpacity={0.5}
shadowForStrokeEnabled={false}
/>
{/* Labels */}
<Text
x={50}
y={170}
text="With Stroke Shadow"
fontSize={16}
/>
<Text
x={200}
y={170}
text="Without Stroke Shadow\n(Better Performance)"
fontSize={16}
/>
{/* FPS counter */}
<Text
ref={fpsTextRef}
x={10}
y={10}
text="FPS: 0"
fontSize={16}
/>
</Layer>
</Stage>
);
};
export default App;
<template>
<v-stage :config="stageSize">
<v-layer ref="layerRef">
<!-- Circle with shadow for stroke (default) -->
<v-circle
ref="circleWithShadowRef"
:config="circleWithShadowConfig"
/>
<!-- Circle without shadow for stroke (optimized) -->
<v-circle
ref="circleOptimizedRef"
:config="circleOptimizedConfig"
/>
<!-- Labels -->
<v-text :config="defaultLabelConfig" />
<v-text :config="optimizedLabelConfig" />
<!-- FPS counter -->
<v-text
ref="fpsTextRef"
:config="fpsConfig"
/>
</v-layer>
</v-stage>
</template>
<script setup>
import { ref, onMounted, onUnmounted } from 'vue';
import Konva from 'konva';
const stageSize = {
width: window.innerWidth,
height: window.innerHeight
};
const circleWithShadowConfig = {
x: 100,
y: 100,
radius: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 4,
shadowColor: 'black',
shadowBlur: 10,
shadowOffset: { x: 5, y: 5 },
shadowOpacity: 0.5
};
const circleOptimizedConfig = {
x: 250,
y: 100,
radius: 50,
fill: 'red',
stroke: 'black',
strokeWidth: 4,
shadowColor: 'black',
shadowBlur: 10,
shadowOffset: { x: 5, y: 5 },
shadowOpacity: 0.5,
shadowForStrokeEnabled: false
};
const defaultLabelConfig = {
x: 50,
y: 170,
text: 'With Stroke Shadow',
fontSize: 16
};
const optimizedLabelConfig = {
x: 200,
y: 170,
text: 'Without Stroke Shadow\n(Better Performance)',
fontSize: 16
};
const fpsConfig = ref({
x: 10,
y: 10,
text: 'FPS: 0',
fontSize: 16
});
const layerRef = ref(null);
const circleWithShadowRef = ref(null);
const circleOptimizedRef = ref(null);
const fpsTextRef = ref(null);
let anim = null;
onMounted(() => {
anim = new Konva.Animation((frame) => {
// Rotate circles
circleWithShadowRef.value.getNode().rotation(frame.time * 0.1);
circleOptimizedRef.value.getNode().rotation(frame.time * 0.1);
// Update FPS counter
fpsTextRef.value.getNode().text('FPS: ' + frame.frameRate.toFixed(1));
}, layerRef.value.getNode());
anim.start();
});
onUnmounted(() => {
if (anim) {
anim.stop();
}
});
</script>