HTML5 Canvas 优化动画性能提示

如果你的动画有帧没有任何更新(没有节点被更改),你可以在动画函数中 return false

在这种情况下,Konva 将不会更新图层。

Konva Optimize Animation Demoview raw
<!DOCTYPE html>
<html>
<head>
<script src="https://unpkg.com/konva@9.3.18/konva.min.js"></script>
<meta charset="utf-8" />
<title>Konva Optimize Animation Demo</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #f0f0f0;
}
</style>
</head>
<body>
<div id="container"></div>
<script>
var width = window.innerWidth;
var height = window.innerHeight;

var stage = new Konva.Stage({
container: 'container',
width: width,
height: height,
});

var layer = new Konva.Layer();

var hexagon = new Konva.RegularPolygon({
x: stage.width() / 2,
y: stage.height() / 2,
sides: 6,
radius: 20,
fill: 'red',
stroke: 'black',
strokeWidth: 4,
});

layer.add(hexagon);
stage.add(layer);

var amplitude = 100;
var period = 2000;
// in ms
var centerX = stage.width() / 2;

// we have animation that do nothing in some cases
var anim = new Konva.Animation(function (frame) {
if (frame.time % (period * 2) < period) {
// regular update
hexagon.x(
amplitude * Math.cos((frame.time * 2 * Math.PI) / period) + centerX
);
} else {
// this is "pause" phase
// we don't need update layer in this case
// so return false and Konva will skip layer draw
return false;
}
}, layer);

anim.start();
</script>
</body>
</html>