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如何将图形的拖动和调整大小限制在 Canvas 舞台内

本示例演示如何将图形的拖动和调整大小限制在 Canvas 舞台边界内。通过实现自定义边界函数,可以防止图形被移动到可见区域外,也可以防止图形在调整大小后超出该区域。

此实现结合了拖动限制示例调整大小限制示例中的技术,以限制用户交互。

操作说明: 尝试旋转、拖动图形或调整图形大小。观察这些图形如何被限制在 Canvas 边界内。

import Konva from 'konva';

// Helper functions for calculating bounding boxes
function getCorner(pivotX, pivotY, diffX, diffY, angle) {
const distance = Math.sqrt(diffX * diffX + diffY * diffY);

// Find angle from pivot to corner
angle += Math.atan2(diffY, diffX);

// Get new x and y coordinates
const x = pivotX + distance * Math.cos(angle);
const y = pivotY + distance * Math.sin(angle);

return { x, y };
}

// Calculate client rect accounting for rotation
function getClientRect(rotatedBox) {
const { x, y, width, height } = rotatedBox;
const rad = rotatedBox.rotation;

const p1 = getCorner(x, y, 0, 0, rad);
const p2 = getCorner(x, y, width, 0, rad);
const p3 = getCorner(x, y, width, height, rad);
const p4 = getCorner(x, y, 0, height, rad);

const minX = Math.min(p1.x, p2.x, p3.x, p4.x);
const minY = Math.min(p1.y, p2.y, p3.y, p4.y);
const maxX = Math.max(p1.x, p2.x, p3.x, p4.x);
const maxY = Math.max(p1.y, p2.y, p3.y, p4.y);

return {
x: minX,
y: minY,
width: maxX - minX,
height: maxY - minY,
};
}

// Calculate total bounding box of multiple shapes
function getTotalBox(boxes) {
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;

boxes.forEach((box) => {
minX = Math.min(minX, box.x);
minY = Math.min(minY, box.y);
maxX = Math.max(maxX, box.x + box.width);
maxY = Math.max(maxY, box.y + box.height);
});

return {
x: minX,
y: minY,
width: maxX - minX,
height: maxY - minY,
};
}

// Set up the stage
const stage = new Konva.Stage({
container: 'container',
width: window.innerWidth,
height: window.innerHeight,
});

const layer = new Konva.Layer();
stage.add(layer);

// Create first shape (red rectangle)
const shape1 = new Konva.Rect({
x: stage.width() / 2 - 60,
y: stage.height() / 2 - 60,
width: 50,
height: 50,
fill: 'red',
draggable: true,
});
layer.add(shape1);

// Create second shape (green rectangle)
const shape2 = shape1.clone({
x: stage.width() / 2 + 10,
y: stage.height() / 2 + 10,
fill: 'green',
});
layer.add(shape2);

// Add transformer that includes both shapes
const tr = new Konva.Transformer({
nodes: [shape1, shape2],
// Set boundary function for resize operations
boundBoxFunc: (oldBox, newBox) => {
// Calculate the actual bounding box of the transformed shape
const box = getClientRect(newBox);

// Check if the new box is outside the stage boundaries
const isOut =
box.x < 0 ||
box.y < 0 ||
box.x + box.width > stage.width() ||
box.y + box.height > stage.height();

// If outside boundaries, keep the old box
if (isOut) {
return oldBox;
}

// If within boundaries, allow the transformation
return newBox;
},
});
layer.add(tr);

// Handle drag events to keep shapes within the stage
tr.on('dragmove', () => {
// Get client rects for all selected nodes
const boxes = tr.nodes().map((node) => node.getClientRect());

// Get the total bounding box of all shapes
const box = getTotalBox(boxes);

// Keep shapes within stage boundaries
tr.nodes().forEach((shape) => {
const absPos = shape.getAbsolutePosition();

// Calculate shape position relative to group bounding box
const offsetX = box.x - absPos.x;
const offsetY = box.y - absPos.y;

// Adjust position if outside boundaries
const newAbsPos = { ...absPos };

if (box.x < 0) {
newAbsPos.x = -offsetX;
}
if (box.y < 0) {
newAbsPos.y = -offsetY;
}
if (box.x + box.width > stage.width()) {
newAbsPos.x = stage.width() - box.width - offsetX;
}
if (box.y + box.height > stage.height()) {
newAbsPos.y = stage.height() - box.height - offsetY;
}

shape.setAbsolutePosition(newAbsPos);
});
});