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多点触控缩放图形教程

注意:此实验使用多个触摸事件,因此仅适用于支持多点触控手势的设备,例如 iOS 设备。

操作说明: 在支持多点触控手势的移动设备(例如 iOS 设备)上,触摸图形并在屏幕上拖动手指以拖放图形。轻触图形以将其激活,然后在屏幕上进行捏合手势以缩放已激活的图形。

import Konva from 'konva';

// by default Konva prevent some events when node is dragging
// it improve the performance and work well for 95% of cases
// we need to enable all events on Konva, even when we are dragging a node
// so it triggers touchmove correctly
Konva.hitOnDragEnabled = true;

const width = window.innerWidth;
const height = window.innerHeight;

let lastDist = 0;
let startScale = 1;
let activeShape = null;

function getDistance(p1, p2) {
return Math.sqrt(Math.pow(p2.x - p1.x, 2) + Math.pow(p2.y - p1.y, 2));
}

const stage = new Konva.Stage({
container: 'container',
width: width,
height: height,
draggable: true,
x: width / 2,
y: height / 2,
offset: {
x: width / 2,
y: height / 2,
},
});

const layer = new Konva.Layer();

const triangle = new Konva.RegularPolygon({
x: 190,
y: stage.height() / 2,
sides: 3,
radius: 80,
fill: 'green',
stroke: 'black',
strokeWidth: 4,
draggable: true,
name: 'triangle',
});

const circle = new Konva.Circle({
x: 380,
y: stage.height() / 2,
radius: 70,
fill: 'red',
stroke: 'black',
strokeWidth: 4,
draggable: true,
name: 'circle',
});

stage.on('tap', function (evt) {
// set active shape
const shape = evt.target;
activeShape =
activeShape && activeShape.getName() === shape.getName()
? null
: shape;

// sync scene graph
triangle.setAttrs({
fill:
activeShape && activeShape.getName() === triangle.getName()
? '#78E7FF'
: 'green',
stroke:
activeShape && activeShape.getName() === triangle.getName()
? 'blue'
: 'black',
});

circle.setAttrs({
fill:
activeShape && activeShape.getName() === circle.getName()
? '#78E7FF'
: 'red',
stroke:
activeShape && activeShape.getName() === circle.getName()
? 'blue'
: 'black',
});
});

stage.getContent().addEventListener(
'touchmove',
function (evt) {
const touch1 = evt.touches[0];
const touch2 = evt.touches[1];

if (touch1 && touch2 && activeShape) {
const dist = getDistance(
{
x: touch1.clientX,
y: touch1.clientY,
},
{
x: touch2.clientX,
y: touch2.clientY,
}
);

if (!lastDist) {
lastDist = dist;
}

const scale = (activeShape.scaleX() * dist) / lastDist;

activeShape.scaleX(scale);
activeShape.scaleY(scale);
lastDist = dist;
}
},
false
);

stage.getContent().addEventListener(
'touchend',
function () {
lastDist = 0;
},
false
);

layer.add(triangle);
layer.add(circle);
stage.add(layer);