Web Worker 中的离屏 Canvas
如何在 Web Worker 中运行 Konva?
警告!此示例仍处于高度实验阶段!它可能无法在许多浏览器中运行。 请查看离屏 Canvas 支持情况表。
通过一些额外工作,可以在 Web Worker 中使用离屏 Canvas 渲染 Konva 舞台,以提高性能或实现特殊用途。
可以使用 Web Worker 和 Konva 创建可视化内容。
但是,Konva 的主要功能之一是交互性(完整支持 Canvas 图形事件),而 Web Worker 中没有 DOM 事件。因此,必须编写某种“代理”,将所有 DOM 事件传入 Konva 引擎。这样,Web Worker 中也可以包含交互式对象。
此示例改编自跳跃的兔子性能压力测试。
你可能需要编写更多代码,以支持更多功能和不同的边缘情况(例如 HDPI 屏幕支持)。
操作说明:舞台上有两个交互式对象:“Add buttons”和一个可拖动的红色圆形。尝试添加更多兔子或拖动圆形。
屏幕上看到的所有内容都在另一个 JavaScript 线程中渲染!因此,它不会阻塞当前页面的主 JS 线程。
- Vanilla
// main.js
const workerCode = `
// load konva framework
importScripts('https://unpkg.com/konva@10/konva.min.js');
// monkeypatch Konva for offscreen canvas usage
Konva.Util.createCanvasElement = () => {
const canvas = new OffscreenCanvas(1, 1);
canvas.style = {};
return canvas;
};
// now we can create our canvas content
var stage = new Konva.Stage({
width: 200,
height: 200,
});
var layer = new Konva.Layer();
stage.add(layer);
var topGroup = new Konva.Group();
layer.add(topGroup);
// counter will show number of bunnies
var counter = new Konva.Text({
x: 5,
y: 35,
});
topGroup.add(counter);
// "add more bunnies" button
var button = new Konva.Label({
x: 5,
y: 5,
opacity: 0.75,
});
topGroup.add(button);
button.add(
new Konva.Tag({
fill: 'black',
})
);
button.add(
new Konva.Text({
text: 'Push me to add bunnies',
fontFamily: 'Calibri',
fontSize: 18,
padding: 5,
fill: 'white',
})
);
// draggable circle to show interactivity
var circle = new Konva.Circle({
x: stage.width() / 2,
y: stage.height() / 2,
radius: 20,
fill: 'red',
draggable: true,
});
topGroup.add(circle);
self.onmessage = function (evt) {
// when canvas is passes we can start our worker
if (evt.data.canvas) {
var canvas = evt.data.canvas;
stage.setSize({
width: canvas.width,
height: canvas.height,
});
const ctx = canvas.getContext('2d');
layer.on('draw', () => {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.drawImage(layer.getCanvas()._canvas, 0, 0);
});
}
// emulate some drag&drop events
if (evt.data.eventName === 'mouseup') {
Konva.DD._endDragBefore(evt.data.event);
}
if (evt.data.eventName === 'touchend') {
Konva.DD._endDragBefore(evt.data.event);
}
if (evt.data.eventName === 'mousemove') {
Konva.DD._drag(evt.data.event);
}
if (evt.data.eventName === 'touchmove') {
Konva.DD._drag(evt.data.event);
}
if (evt.data.eventName === 'mouseup') {
Konva.DD._endDragAfter(evt.data.event);
}
if (evt.data.eventName === 'touchend') {
Konva.DD._endDragAfter(evt.data.event);
}
// pass incoming events into the stage
if (evt.data.eventName) {
const event = evt.data.eventName.replace('mouse', 'pointer');
stage['_' + event](evt.data.event);
}
};
function requestAnimationFrame(cb) {
setTimeout(cb, 16);
}
async function runBunnies() {
const imgBlob = await fetch('https://konvajs.org/assets/bunny.png').then(
(r) => r.blob()
);
const img = await createImageBitmap(imgBlob);
var bunnys = [];
var gravity = 0.75;
var startBunnyCount = 100;
var isAdding = false;
var count = 0;
var amount = 10;
button.on('mousedown', function () {
isAdding = true;
});
button.on('mouseup', function () {
isAdding = false;
});
for (var i = 0; i < startBunnyCount; i++) {
var bunny = new Konva.Image({
image: img,
transformsEnabled: 'position',
x: 10,
y: 10,
listening: false,
});
bunny.speedX = Math.random() * 10;
bunny.speedY = Math.random() * 10 - 5;
bunnys.push(bunny);
counter.text('Bunnies number: ' + bunnys.length);
layer.add(bunny);
}
topGroup.moveToTop();
function update() {
var maxX = stage.width() - 10;
var minX = 0;
var maxY = stage.height() - 10;
var minY = 0;
if (isAdding) {
for (var i = 0; i < amount; i++) {
var bunny = new Konva.Image({
image: img,
transformsEnabled: 'position',
x: 0,
y: 0,
listening: false,
});
bunny.speedX = Math.random() * 10;
bunny.speedY = Math.random() * 10 - 5;
bunnys.push(bunny);
layer.add(bunny);
counter.text('Bunnies number: ' + bunnys.length);
count++;
}
topGroup.moveToTop();
}
for (var i = 0; i < bunnys.length; i++) {
var bunny = bunnys[i];
bunny.setX(bunny.getX() + bunny.speedX);
bunny.setY(bunny.getY() + bunny.speedY);
bunny.speedY += gravity;
if (bunny.getX() > maxX - img.width) {
bunny.speedX *= -1;
bunny.setX(maxX - img.width);
} else if (bunny.getX() < minX) {
bunny.speedX *= -1;
bunny.setX(minX);
}
if (bunny.getY() > maxY - img.height) {
bunny.speedY *= -0.85;
bunny.setY(maxY - img.height);
if (Math.random() > 0.5) {
bunny.speedY -= Math.random() * 6;
}
} else if (bunny.getY() < minY) {
bunny.speedY = 0;
bunny.setY(minY);
}
}
layer.drawScene();
requestAnimationFrame(update);
}
update();
}
runBunnies();
`;
// Create a blob from the worker code
const blob = new Blob([workerCode], { type: 'application/javascript' });
const worker = new Worker(URL.createObjectURL(blob));
const canvas = document.createElement('canvas');
document.body.appendChild(canvas);
canvas.style.border = '1px solid black';
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
// transfer control of the canvas to the worker
const offscreen = canvas.transferControlToOffscreen();
worker.postMessage({ canvas: offscreen }, [offscreen]);
// proxy all events
const events = [
'mousedown',
'mouseup',
'mousemove',
'mouseenter',
'mouseleave',
// 'click',
// 'dblclick',
'touchstart',
'touchend',
'touchmove',
];
events.forEach((eventName) => {
canvas.addEventListener(eventName, (event) => {
worker.postMessage({
eventName,
event: {
clientX: event.clientX,
clientY: event.clientY,
type: event.type,
button: event.button,
},
});
});
});