title: 使用 Konva 的调整大小压力测试
layout: demo_page


这是一个压力测试演示,可以同时选择和调整多个形状的大小。

该演示使用了两个核心的 Konva 特性来提升性能:

1. 图层

调整大小的形状被移动到另一个图层(另一个 canvas 元素)。因此,在调整所选形状大小时,我们不需要重绘其他形状。

2. 缓存

select 时,我将所有选中的形状移动到一个组中并缓存该组。缓存操作会将组转换为位图图像。重新绘制这样的组在屏幕上要快得多。

说明:尝试选择几个形状并调整它们的大小/旋转它们。

Konva Resizing Stress Test Demoview raw
<!DOCTYPE html>
<html>
<head>
<script src="https://unpkg.com/konva@9.3.18/konva.min.js"></script>
<meta charset="utf-8" />
<title>Konva Resizing stress test Demo</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
background-color: #f0f0f0;
}
</style>
</head>
<body>
<div id="container"></div>
<script>
var width = window.innerWidth;
var height = window.innerHeight;

var stage = new Konva.Stage({
container: 'container',
width: width,
height: height,
});

// layer for all shapes
var layer = new Konva.Layer();
stage.add(layer);
for (var i = 0; i < 10000; i++) {
var shape = new Konva.Circle({
x: Math.random() * window.innerWidth,
y: Math.random() * window.innerHeight,
radius: 10,
name: 'shape',
fill: Konva.Util.getRandomColor(),
});
layer.add(shape);
}

// top layer for transforming group
var topLayer = new Konva.Layer();
stage.add(topLayer);

var group = new Konva.Group({
draggable: true,
});
topLayer.add(group);

var tr = new Konva.Transformer();
topLayer.add(tr);

// add a new feature, lets add ability to draw selection rectangle
var selectionRectangle = new Konva.Rect({
fill: 'rgba(0,0,255,0.5)',
});
topLayer.add(selectionRectangle);

var x1, y1, x2, y2;
stage.on('mousedown touchstart', (e) => {
// do nothing if we mousedown on the transformer
if (e.target.getParent() === tr) {
return;
}
// do nothing if we mousedown on the group
if (e.target.parent === group) {
return;
}
x1 = stage.getPointerPosition().x;
y1 = stage.getPointerPosition().y;
x2 = stage.getPointerPosition().x;
y2 = stage.getPointerPosition().y;

selectionRectangle.setAttrs({
x: x1,
y: y1,
width: 0,
height: 0,
visible: true,
});

// move old selection back to original layer
group.children.slice().forEach((shape) => {
const transform = shape.getAbsoluteTransform();
shape.moveTo(layer);
shape.setAttrs(transform.decompose());
});
// reset group transforms
group.setAttrs({
x: 0,
y: 0,
scaleX: 1,
scaleY: 1,
rotation: 0,
});
group.clearCache();
});

stage.on('mousemove touchmove', () => {
// do nothing if we didn't start selection
if (!selectionRectangle.visible()) {
return;
}
x2 = stage.getPointerPosition().x;
y2 = stage.getPointerPosition().y;

selectionRectangle.setAttrs({
x: Math.min(x1, x2),
y: Math.min(y1, y2),
width: Math.abs(x2 - x1),
height: Math.abs(y2 - y1),
});
});

stage.on('mouseup touchend', () => {
// no nothing if we didn't start selection
if (!selectionRectangle.visible()) {
return;
}
// update visibility in timeout, so we can check it in click event
setTimeout(() => {
selectionRectangle.visible(false);
});

var shapes = stage.find('.shape');
var box = selectionRectangle.getClientRect();

// remove all children for better performance
layer.removeChildren();

// then check intersections and add all shape into correct container
shapes.forEach((shape) => {
var intersected = Konva.Util.haveIntersection(
box,
shape.getClientRect()
);
if (intersected) {
group.add(shape);
shape.stroke('blue');
} else {
layer.add(shape);
shape.stroke(null);
}
});

if (group.children.length) {
tr.nodes([group]);
group.cache();
} else {
tr.nodes([]);
group.clearCache();
}
});

// clicks should select/deselect shapes
stage.on('click tap', function (e) {
// if we are selecting with rect, do nothing
if (selectionRectangle.visible()) {
return;
}

// if click on empty area - remove all selections
if (e.target === stage) {
tr.nodes([]);
return;
}
});
</script>
</body>
</html>