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相对于指针位置的缩放舞台

这个演示展示了如何实现相对于鼠标指针位置的缩放。这创造了一种更自然的缩放体验,使内容围绕鼠标光标缩放。

**说明:**使用鼠标滚轮或触控板来缩放。注意内容是如何围绕光标的位置缩放,而不是舞台的中心。

import Konva from 'konva';

const width = window.innerWidth;
const height = window.innerHeight;

const stage = new Konva.Stage({
container: 'container',
width: width,
height: height,
});

const layer = new Konva.Layer();
stage.add(layer);

const circle = new Konva.Circle({
x: stage.width() / 2,
y: stage.height() / 2,
radius: 50,
fill: 'green',
});
layer.add(circle);

const scaleBy = 1.01;
stage.on('wheel', (e) => {
// 阻止默认滚动
e.evt.preventDefault();

const oldScale = stage.scaleX();
const pointer = stage.getPointerPosition();

const mousePointTo = {
x: (pointer.x - stage.x()) / oldScale,
y: (pointer.y - stage.y()) / oldScale,
};

// 如何缩放?放大还是缩小?
let direction = e.evt.deltaY > 0 ? 1 : -1;

// 当我们在触控板上缩放时,e.evt.ctrlKey 为 true
// 在这种情况下,反转方向
if (e.evt.ctrlKey) {
direction = -direction;
}

const newScale = direction > 0 ? oldScale * scaleBy : oldScale / scaleBy;

stage.scale({ x: newScale, y: newScale });

const newPos = {
x: pointer.x - mousePointTo.x * newScale,
y: pointer.y - mousePointTo.y * newScale,
};
stage.position(newPos);
});